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Menampilkan postingan dari Februari, 2023

Meta’s head of AR glasses on the future of AR hardware

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While VR headsets have been with us for at least a decade, AR hardware barely exists today; indeed, the very components that will comprise the hardware scarcely exist, making it a truly zero-to-one innovation challenge. Meta’s Head of AR Glasses Hardware, Caitlin Kalinowski is helping to lead that charge. Kalinowski hails from Portsmouth, NH and [...] Read More... The post Meta’s head of AR glasses on the future of AR hardware appeared first on Engineering at Meta. http://dlvr.it/SjxfMR

How Meta brought AV1 to Reels

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We’re sharing how we’re enabling production and delivery of AV1 for Facebook Reels and Instagram Reels. We believe AV1 is the most viable codec for Meta for the coming years. It offers higher quality at a much lower bit rate compared with previous generations of video codecs. Meta has worked closely with the open source [...] Read More... The post How Meta brought AV1 to Reels appeared first on Engineering at Meta. http://dlvr.it/Sjlwk7

Inside Meta’s first smart glasses

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What’s new: Meta is sharing the inside story of how it developed the Ray-Ban Stories smart glasses. Why it matters: Creating Ray-Ban Stories meant Meta’s engineers had to take on new challenges to build smart glasses that married complex engineering dynamics. How do you make something that features cameras, microphones, audio, and touch controls, all [...] Read More... The post Inside Meta’s first smart glasses appeared first on Engineering at Meta. http://dlvr.it/SjWknx

Building a cross-platform runtime for AR

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Meta’s augmented reality (AR) platform is one of the largest in the world, helping the billions of people on Meta’s apps experience AR every day and giving hundreds of thousands of creators a means to express themselves Meta’s AR tools are unique because they can be used on a wide variety of devices — from [...] Read More... The post Building a cross-platform runtime for AR appeared first on Engineering at Meta. http://dlvr.it/SjLgYb

Improving Meta’s global maps

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A lot has changed since the initial launch of our basemap in late 2020. We’re Meta now, but our mission remains the same: Giving people the power to build community and bring the world closer together. Across Meta, our family of applications (Facebook, Instagram, WhatsApp, among others) are using our basemap to connect people through [...] Read More... The post Improving Meta’s global maps appeared first on Engineering at Meta. http://dlvr.it/Sj3vdp

The evolution of Facebook’s iOS app architecture

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Facebook for iOS (FBiOS) is the oldest mobile codebase at Meta. Since the app was rewritten in 2012, it has been worked on by thousands of engineers and shipped to billions of users, and it can support hundreds of engineers iterating on it at a time. After years of iteration, the Facebook codebase does not [...] Read More... The post The evolution of Facebook’s iOS app architecture appeared first on Engineering at Meta. http://dlvr.it/Sj1Bps